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Show HN: /show-me: agent skill for compact visual representations
Was so sick of reading walls of codex/claude prose, in markdown plans and just in the chat, that I started playing with ideas that force coding agents to display information differently.
The human visual cortex is an amazing thing, and getting coding agents to let me use it has been pretty nice so far.
Been iterating on this a lot internally for the last few months, polishing and mostly removing stuff.
- bhkdotdev 1mo agoThis is really great! I have a few personal skills I've been maintaining for generating and rendering mermaid diagrams but the overall coverage here is way beyond what I was doing. ++ to visuals being a key missing tool in a lot of these harnesses. Not sure how you're testing the output of this but I posted about my tool i've been working on earlier today https://news.ycombinator.com/item?id=49274758 https://news.ycombinator.com/item?id=49274758 and spun up a quick (very basic) test suite example for this: https://github.com/dynobox/examples/blob/main/.agents/skills/show-me/dyno/show-me.dyno.mjs https://github.com/dynobox/examples/blob/main/.agents/skills...
- janpeuker 1mo agoFor all of my love for open weight models, them being not fully multi-modal or just plain bad at visual understanding like this is my major reasons for not using them more
- dhorthy 1mo agothey seem to be able to do the call-stack diff stuff pretty well still
- jacksonLiu89 23d agoDisclosure: I’m building DeepKolor(https://deepkolor.ai https://deepkolor.ai), a conversational visual creation tool, and many of the same issues around preserving intent across iterations show up there too.