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the thing is with these CRT emulators is that they always look so over-artifacted. I looked at CRTs for a big part of my life and they didn't actually look like
by welwala 1mo ago
the thing is with these CRT emulators is that they always look so over-artifacted. I looked at CRTs for a big part of my life and they didn't actually look like this. Maybe if you took a photo of them, but not in full motion.
With real CRTs you don't notice the scanlines so much due to interlacing at double the frame rate. And they are kinda fuzzy so they're not so clear anyway.
I wonder if a really fast, say 240Hz display could simulate this better somehow.
- bob1029 1mo agoI think another way to do this would be to develop a proper physical simulation that foregoes any notion of realtime. It can take 24 hours to bake 5 minutes of CRT output. We use the simulator to generate test data that can be used to train an emulator. The emulator can be deployed as a model that provides the CRT effect in real time. We already have things like neural upscaling and denoising. This could be a similar idea.