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That's fair, but I think each difficulty level needs to be designed as its own challenge, as oppose to the developer exposing the internals of the game so you c
by proc0 1mo ago
That's fair, but I think each difficulty level needs to be designed as its own challenge, as oppose to the developer exposing the internals of the game so you can turn all the nobs and make anything trivial.
In short, there needs to be intention and design, and not just exposing the developer tools, generally speaking.