5 ms·
Others have said similar but I disagree, I'm spending $200/m and I can easily burn through my weekly quota with a few overnight goals using 5.6 medium.
by brynnbee 1mo ago
Others have said similar but I disagree, I'm spending $200/m and I can easily burn through my weekly quota with a few overnight goals using 5.6 medium.
- darkwater 1mo agoAnd what do you do with all that?
- baby_souffle 1mo ago5.6 medium is pretty good at implementing moderately complicated things as long as you've done a good job specking out the types and the API contracts and acceptance criteria. I can pretty easily burn through my weekly quota over several agent coding hours with minimal supervision when tasked with some pretty large but well-planned refactors.
- brynnbee 1mo agoI've reverse engineered multiple classic games and turned them into popular, browser-based MMO-like experiences. I'm also creating a free platform that replaces extremely out-of-date software, some of it only available with mutli-million dollar contracts, to help medical physics professionals with cutting-edge radiotherapy devices used to treat cancer. https://brynnbateman.com/ https://brynnbateman.com/ for a list of projects
- ccakes 1mo agoAn MMO of Full Throttle would be amazing!
- brynnbee 1mo agoIt'd be interesting to see what someone could do to turn a 90s era adventure game into an MMO! I never played the game myself but I think basically any game dev project that modernizes stuff is really neat.
- pylotlight 1mo agoTime to make creative software for linux that can replace adobe for Video/photo editing :P
- brynnbee 1mo agoGIMP isn't bad these days, I use it constantly
- darkwater 1mo agoNice! I tried to play https://eternalsagas.com/play https://eternalsagas.com/play but it stalls at 45% loading with the progress bar always at 0 but the music playing. And out of curiosity, how do you automate testing the porting in the browser that's actually playable etc? And aren't you a bit scared of hosting and serving the "hairy bits" such as full assets? Nice job anyway!
- brynnbee 1mo agoYeah that's my weakest browser game since I've actually transitioned to using a desktop Godot client I haven't released yet. It will load eventually it just takes forever bc the assets are quite large, which is part of the reason I've had to move to Godot. That project doesn't exactly have an active user base which is why it's lower on priority list to fix. I automate testing playable parts in browser by adding a dev mode that allows text commands for everything instead of having to rely on clicking UI or 3D elements. It can see the full game state in JSON and interact in any way via commands. And re: IP - I just accept that I might get a C&D any day and have to take it all down. I'm careful to not accept a single penny for any reason and don't even have Patreon. Usually monetizing is what makes IP owners unhappy. And for the Pokemon MMO I just don't advertise it anywhere meaningful since they'll C&D the second they see it. Largely made it for my nephew and we play it together.
- ElijahLynn 1mo agoSame here with Claude Opus on 20x Max plan. Easy to burn through with 3-5 parallel sessions, each with their own subs going. Then, once I go over, API pricing racks up FAST!
- brynnbee 1mo agoI burned through $100 of credits in literally 40 minutes doing the same long running task I always do.