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I was so steamed about this as a teenager back when it happened - pretty sure it was one of the foundational reasons I started to consider building my own gamin
by rufo 2mo ago
I was so steamed about this as a teenager back when it happened - pretty sure it was one of the foundational reasons I started to consider building my own gaming PC once I got the money together.
As an adult, and with the hindsight of seeing how Valve has (generally) supported their games over the years, I can appreciate gaben's reasoning for cancelling it... though as someone gaming on the Mac, we were all kind of used to being second class citizens and bodging together mod support and whatever, so I still think they should've let it come out.
> “Given the realities of the Mac gaming market, our Mac customers were… always going to be second-class customers where we couldn’t invest to the same degree in the Mac version as we did elsewhere,” commented Newell. “I don’t want to be in that business. I would much rather we just eat the money we’ve spent so far than take money from Mac customers and shortchange them.”
- AdmiralAsshat 2mo agoOf course, if Rebecca is to be believed (per the above interview)...that's not at all why they cancelled it. They cancelled it because Valve was pissed off with Apple for lying to them about the size of their userbase, and then unilaterally decreed henceforth that no Valve game would ever see a release on an Apple platform.
- rufo 2mo agoAh, interesting - I saved the video but haven’t gotten around to watching it yet. I don’t know if this is touched on, but it certainly does seem like Gabe’s statement could be a nicer-sounding front for what Becky says; if there are fewer users than the math for supporting HL on Macs on an ongoing basis doesn’t make as much sense.