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Interesting approach to large scale visualisation. Moving reduction into Rust and sending screen bounded data to WebGL seems much more sensible than pushing mil
by raychis 2mo ago
Interesting approach to large scale visualisation. Moving reduction into Rust and sending screen bounded data to WebGL seems much more sensible than pushing millions of raw points into the browser. How does it perform with real time updates? I am assuming it is much more performant? Any plans for a prod deployment?
- apetuskey 2mo agoYes, it’s significantly faster than existing Python charting libraries for real-time updates. Instead of serializing and sending the full dataset as JSON, it sends compact typed binary buffers and only the screen-relevant data reducing payload size and browser-side work. More detail here https://github.com/reflex-dev/xy#how-it-works https://github.com/reflex-dev/xy#how-it-works
- pytorch_app4 2mo ago[flagged]
- deleted 2mo ago[deleted]