5 ms·
it's a global visibility problem, unlike rasterization which is a mostly localized problem. apart from all the updates and acceleration structures you have to
by Keyframe 2mo ago
it's a global visibility problem, unlike rasterization which is a mostly localized problem.
apart from all the updates and acceleration structures you have to do, you are also battling cache coherency during ray traversal, or as the saying goes: Primary rays cache, secondary trash.