5 ms·
OpenGL is still the simplest way to start learning hardware accelerated rendering, and it runs on all modern platforms.
by torlok 2mo ago
OpenGL is still the simplest way to start learning hardware accelerated rendering, and it runs on all modern platforms.
- rezmason 2mo agoIn light of WebGPU, I respectfully disagree. Because it has us building shader modules, buffers, and pipelines up-front with descriptors, the task of figuring out why something isn't working is often front-loaded. Pair that with its eloquent warnings (in comparison to, like, gl.getProgramParameter(shader, gl. COMPILE_STATUS) ) and the ability to label all your stuff to see it referred to by name in aforementioned warnings text... I'm rambling, but, there's just a lot of helpful stuff in WebGPU that I don't think OpenGL has, that stands to really help newcomers along
- pjmlp 2mo agoGame consoles aren't modern platforms?