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> Even if you use OpenGL you still need to write shaders. Not in OpenGL 1.x
by throwaway2046 2mo ago
> Even if you use OpenGL you still need to write shaders.
Not in OpenGL 1.x
- jplusequalt 2mo agoOpenGL 1.x is older than the hills.
- badsectoracula 2mo agoIt is also the simplest and most widely available one[0], working from decades old PCs to whatever is latest one, not only from the official drivers but also 3rd party implementations[1] that target other lower level APIs for environments where there isn't an official implementation. [0] on open platforms at least [1] it most likely wont be a 100% compliant one (even SGI had trouble on that front :-P) but in practice it'd be usable