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Well, Godot has the cli from 2016 : https://github.com/godotengine/godot-docs/commits/982ffb6b08a65d19133e7b9b802fd0ceb692987b/advanced_topics/command_line_tuto
by mdtrooper 2mo ago
Well, Godot has the cli from 2016 : https://github.com/godotengine/godot-docs/commits/982ffb6b08a65d19133e7b9b802fd0ceb692987b/advanced_topics/command_line_tutorial.rst?browsing_rename_history=true&new_path=tutorials/editor/command_line_tutorial.rst&original_branch=master https://github.com/godotengine/godot-docs/commits/982ffb6b08...
Here's the tutorial
https://docs.godotengine.org/en/4.4/tutorials/editor/command_line_tutorial.html https://docs.godotengine.org/en/4.4/tutorials/editor/command...
History is cyclical. Because I remember same situations m$ windows released features years after the same feature in GNU/Linux, or Iphon€ vs android.
- CollinEMac 2mo agoI don't think Godot's cli is exactly the same thing as this. Godot's cli allows you to start Godot, do some command, and exit. This allows you to do operations on a running instance of Unity and get structured text output back. It's explicitly made with LLMs in mind. They're both cli's and Godot was there first, but this isn't really an apples to apples comparison.
- Rohansi 2mo ago> Godot's cli allows you to start Godot, do some command, and exit. [...] They're both cli's and Godot was there first Unity has this too and it predates Godot entirely (2010?). `-batchmode`, `-executeMethod`, etc. are there. Chances are Godot was inspired by Unity.