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> Virtually 100% of non-indie devs use Perforce. Not really. There are better products out there. When I worked at Triple-A studio, we used Alienbrain, which
by invader 2mo ago
> Virtually 100% of non-indie devs use Perforce.
Not really. There are better products out there.
When I worked at Triple-A studio, we used Alienbrain, which is specifically tailored for huge binary versioning with previews and stuff. We had terabytes of assets, and Alienbrain handled it well, including seamless integration into pipelines - something a stock git or Perforce would never achieve.
- StilesCrisis 2mo agoBlizzard? I've never heard of Alienbrain used elsewhere.
- invader 2mo agoNot Blizzard. A French game developer and publisher that has been defunct for many years now. But even then, I remember talking to colleagues from other studios and many used Alienbrain - primarily for art assets. We used SVN and later git/mercurial for code. Since Alienbrain was quite popular back then, I assume they are still around now. Given that git still has no out-of-the-box facilities to handle large binaries and asset previews conveniently.
- forrestthewoods 2mo agoHuh? Terabytes of assets is small scale by AAA standards. Alienbrain has very minimal usage in comparison to perforce. Very minimal.