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Yeah there's no good alternative Version Control right now that can handle large binaries. And for Lore from Epic Games, while it's still 2-3 years away from be
by jordand 2mo ago
Yeah there's no good alternative Version Control right now that can handle large binaries. And for Lore from Epic Games, while it's still 2-3 years away from being suitable for Game productions to replace Perforce, there's genuine interest and excitement about using/testing it (in some cases, studios are spending tens of thousands on P4 licenses they don't really want).
Lore is already used at scale in UEFN across a huge user base so the core tech behind it is solid and trusted.
- sam_lowry_ 2mo agogit lfs?
- ChrisMarshallNY 2mo agoFrom what I understand (I don't use it, myself, so this is hearsay), Git LFS is unsuitable for the kinds of assets used by creative studios.
- gregschoeninger 2mo agoWe've been working for a few years on a VCS that is starting to get adopted by creative studios - called "Oxen" It's open source: https://github.com/oxen-AI/oxen https://github.com/oxen-AI/oxen Most users are building their own interface on top, but we also have a nice experience in our web ui: https://oxen.ai https://oxen.ai Would love people to try it out and give us feedback!
- Ferret7446 2mo agoFrom what I understand, it's a tooling problem and not a technical issue with Git. By default Git only supports text diffs but that is not a fundamental constraint of the architecture. Actually Git deals with binary blobs and the diffs are a UI porcelain layer. Binary diffs could be added on top with just a SMOP