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Major lesson from when I worked on Google Search indexing is that queues have a lot of hidden complexity and can make your outages much longer than they need to
by nosefrog 2mo ago
Major lesson from when I worked on Google Search indexing is that queues have a lot of hidden complexity and can make your outages much longer than they need to be. We had a big project to get rid of a bunch of queues by just scaling up our synchronous backends and making them faster.
- esafak 2mo agoCare to share more about the issues?
- nostrademons 2mo agoNot OP but also worked on Google Search once upon a time. I'm not sure if I'm remembering the same issues as OP, but basically the two biggest issues are: 1.) What they do to your 95th percentile latency. Users are often very sensitive to tail latency: a service that responds in 150ms 19 times and then takes 2s on the 20th is still perceived as annoyingly slow. With job queues, the reason for that slowness could be as simple as "it was the 20th request to arrive during a period of high demand, and backends couldn't keep up". The whole point of queues is so you can gracefully handle this case without overprovisioning your backends by a factor of 20x, but if the user is still going to consider this a miss anyway, you have to overprovision the backends anyway. There isn't really another way to handle this other than having spare backend capacity. Also note that in many cases the user hitting "refresh" doesn't cancel the existing queued job, it just adds another one to the queue. Which brings us to... 2.) They can turn simple failures into cascading failures. There were several postmortems that went something like "Service X became overloaded because of an unexpected flood of requests, leading to several individual replicas shutting down. This led to more requests being routed to the remaining replicas, which overloaded them too and led to all of Service X going down. When SRE attempted restart Service X, requests queued in the job queue were all retried en masse, which led to an overload of the partially-restarted service and a subsequent failure. SRE had to limit requests upstream and manually drain all job queues and bring Service X back cluster by cluster to restore service health." The root principle here is that any distributed system needs a concept of backpressure. When critical downstream dependencies are overloaded, they need to pass this information back up the stack to the entry point, which needs to start denying requests from the user or do a simpler fallback that doesn't put load on the overloaded service. Naive queueing does not work, because the requests are still sitting there in the queue waiting to overload the downstream service once it becomes available again. You can bolt backpressure onto a job queue system (by eg. rate-limiting requests to a service that has just come back up, or rate-limiting based on response time, and/or falling back to simpler algorithms), but at that point, it's a backpressure system, not a job queue. The semantics are very different from a system that guarantees eventual delivery, just not sure when. You need to be able to handle partial failures and adapt with different algorithms at multiple points within the system.
- nachexnachex 2mo agoProperly scaling queue consumers is a problem I've spent a lot of time on in the last few years. Working on a messaging platform with highly variable traffic, including close to zero during the night, means that capacity provisioning according to the max will be very costly, and lead to a lot of frustration when you are saturated anyway. Indeed you need backpressure but the traditional methods (CPU usage or similar metrics) are difficult because many consumers aren't high on those metrics --imagine a messaging plaform, pure IO. Also you'd have to tailor to the consumer itself and that's difficult, which is what you mention on the next-to-last paragraph. In the end I helped solving it by scaling based on queue size and input/output rates, agnostic to the consumer itself, but with the hypothesis that you can scale consumers linearly (or at least monotonically, some sublinearity is allowed). The queue scaler watches for incoming and outgoing traffic on the queue, plus items on the queue itself, and it can scale from 0 to 11 in seconds for gusts, then shutting everything down. It's a satisfying problem to work on, but its proper solution demanded quite the investigation. Now every queue we've got in the system is managed by this autoscaler -- except when we can't ensure linearity.
- groundzeros2015 2mo ago> capacity provisioning according to the max will be very costly I’m skeptical. You can support a pretty massive messaging system with one box. What did you try? What went wrong?
- deleted 2mo ago[deleted]
- nachexnachex 2mo agoSimilar to what gp mentioned, max latency. You can tune your consumers to burn through the queue and push messages, but when you have latency constraints e.g. a very tight deadline the first few messages in the queue might achieve it but not the 20000th. When you want to switch from no processing to say 2M messages than need to be sent within 5 minutes it's difficult to appropriately provision without fast scale out.
- keynha 2mo ago[flagged]
- lkjdsklf 2mo agoThe solution to the complexity of any queuing system is to add another queue
- deleted 2mo ago[deleted]