5 ms·
Yeah multiplayer is kinda problematic because of port forwarding and dynamic IP. S&B or other engine-as-game solve that by using the platform account system an
by choo-t 2mo ago
Yeah multiplayer is kinda problematic because of port forwarding and dynamic IP.
S&B or other engine-as-game solve that by using the platform account system and master server for discovery and NAT punch through.