7 ms·
For comparison, the original version of Baldur's Gate required 16 MB of RAM (32 MB recommended).
by nchaimov 14y ago
For comparison, the original version of Baldur's Gate required 16 MB of RAM (32 MB recommended).
- 0x0 14y agoOn the other hand, I think that ran in much lower resolution and in 8bit color.
- bitcartel 14y agoIf you still have the original disks, you can recreate the magic with GemRB. http://www.gemrb.org/wiki/doku.php?id=start http://www.gemrb.org/wiki/doku.php?id=start
- Dn_Ab 14y agoI believe the default was 640x480x16 bit. I am not sure whether you could up it to 32 bit 1024x768 but I know you could in BGII. Still have my disks somewhere.
- msbarnett 14y agoNote that 256 megs is how much physical RAM the iPad 1 has; the amount available to the foreground application is much less than that. Indeed, on the iPad 1 you're lucky if you have much more than 100 Megs to yourself while you're running. And, as others have said, higher color depths will make some difference, and no doubt the port puts a lot less effort into RAM conservation than the original did.
- zevyoura 14y agoAll your points are correct, but when the original version required 16 MB of RAM it wasn't expected to be able to dedicate all of that to itself either.
- msbarnett 14y agoPer one of the devs on Twitter, a lot of the difference in base memory requirement is that the original expected to have a significant swap file to work with on top of those 16 megs, while the iPad app has no such luxury.