5 ms·
Oh, good to hear it was just good-natured teasing :) I did kind of expect the loss of SIMD to make it paradoxically slower than the floating point version, I a
by strangecasts 2mo ago
Oh, good to hear it was just good-natured teasing :)
I did kind of expect the loss of SIMD to make it paradoxically slower than the floating point version, I am curious what kind of equivalent integer/fixed-point tricks exist!
> Also, the original Box3D library in floats is guaranteed deterministic across ARM and x64 already
Oh, that rocks!
- gafferongames 2mo agoYeah Erin did awesome work. This part is huge! Also check out #define BOX3D_DOUBLE_PRECISION 1 -- it's really good