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You have to reach set hard principles for disassembly. I've been experimenting with this for about 6 months now, starting with 4.6 in February where it would do
by Gamemaster1379 2mo ago
You have to reach set hard principles for disassembly. I've been experimenting with this for about 6 months now, starting with 4.6 in February where it would do a hacky half ass buggy job of an NES game.
I got a shitty PSX recompiler together in March. Been refining it since. This week along I stood up 5 different psx games and added widescreen to 4 of them and added an in memory injection English translation to another to avoid having to fight the assembly.
- marak830 2mo agoIf you did a write up of that I would be very interested. I assume a lot of others would be as well.
- Gamemaster1379 2mo agoI've been in heavy build mode for a while so my docs are a bit dated. But the repo is here: https://github.com/mstan/psxrecomp/ https://github.com/mstan/psxrecomp/ and at the bottom of it a Discord community I started for like minded individuals. Happy to chat there in the interim to get things rolling.
- marak830 2mo agoOh cool thanks for the link. I look forward to reading through it. (I've noped out of discord after their ID demands though, never using them again.)
- talloaktrees 2mo agoWould be curious to learn more from you if you have any other guidance or details.
- talloaktrees 2mo agoI found the blog post: https://1379.tech/i-built-a-ps1-static-recompiler-with-no-prior-experience-and-claude-code/ https://1379.tech/i-built-a-ps1-static-recompiler-with-no-pr...
- Gamemaster1379 2mo agoThat'd be it! A lot has matured since then on the project. Still in heavy build mode, though.
- Gamemaster1379 2mo agoI've been in heavy build mode for a while so my docs are a bit dated. But the repo is here: https://github.com/mstan/psxrecomp/ https://github.com/mstan/psxrecomp/ and at the bottom of it a Discord community I started for like minded individuals. Happy to chat there in the interim to get things rolling.