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Without specifically looking into it but just going off of Steam releases and headline, I'd assumed Zachtronics closing was Zach Barth leaving the scene, and th
by comeonbro 3mo ago
Without specifically looking into it but just going off of Steam releases and headline, I'd assumed Zachtronics closing was Zach Barth leaving the scene, and the company that made Kaizen etc were some of his former colleagues continuing on without him.
But apparently the Kaizen-making company is still Zach Barth?
So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away the brand? As cringingly shallow as that sentence was to type, a new "Zachtronics" game was a reflexive auto-buy for many people.
- jna_sh 3mo agoZachtronics wrapped up because they all got a bit burned out by the yearly release pace, and Zach tried to become a teacher. He didn’t like it, and when the rest of the team continued making games, he joined up with them and thus Coincidence. Further down the discussion I shared a podcast where he tells the story.
- comeonbro 3mo agoI understand why he might not want to and hope I would have the character to do similarly in his place, but they should really lead with "by Zach Barth" rather than "from the original Zachtronics team", which still sounds great, but tbh at least for me bumped it from "buy and play immediately" to "wishlist". From other comments in this thread, it seems I am not the only one who misinterpreted that as not including Zach himself
- mattbee 3mo agoMaybe he sold his company, or never completely owned the name himself?
- komadori 3mo agoYes, as I recall, he sold Zachtronics to investors sometime after TIS-100 so that he could focus on making the games and have someone else worry about the business.
- krispykrem 3mo agoHere is something I (Zach) wrote up a while ago in an attempt to explain it: > Back in 2016, we sold Zachtronics to a company called Alliance, who we worked for as employees and made all the Zachtronics games from SHENZHEN I/O onward. In 2022 we stopped working for them and started a new studio called Coincidence, which we own and run as a sort of co-op that allows us to work on projects together, or not together, or anything in-between. (By "we" I mean the five of us who made all the Zachtronics games from SHENZHEN I/O onward; the team was much more dynamic before that, as described in the first few pages of ZACH-LIKE.) > I still work for Alliance and maintain the Zachtronics games, but we don't own any of that IP, so anything new we make is going to be attached to the new studio and the new name. (I did spend a year teaching computer science at a public high school, but that overlapped the last year of Zachtronics, rather than being between Zachtronics and Coincidence like it's often reported.) At Coincidence, we have released two puzzle games so far, Kaizen: A Factory Story and U.V.S. Nirmana, and have more (four?) in the works. I'm hoping that I'll get to work on some less-obviously-in-the-genre games soon, but I haven't git initted anything yet so I guess it's too early to say.
- computerliker 3mo agoHi Zach, Fortune’s Foundation is my favorite game ever. Thank you!
- krispykrem 3mo agoThanks! I still play it often, which is not true of any of my other games.
- faizshah 3mo agoMy favorite is 20th Century Food Court in Last Call BBS. Some of the other games remind me too much of work (I’ve bought all of them including the coincidence card games but I have only beaten this one), whereas this one reminds me of fun times I had making synths in Logic and VCV Rack for fun. Highly recommend! I always wished they would make a management or simulation game, I think 90% of all programmers play Paradox games or Tycoon games etc. and I know their take on it would be amazing.
- saghm 3mo ago> So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away the brand? As cringingly shallow as that sentence was to type, a new "Zachtronics" game was a reflexive auto-buy for many people. It's not clear that this happened here, but I could imagine that someone successful enough not to need the money might literally prefer to have their work evaluated on its own merits and not have the outsized level of attention that being well-known brings. I remember reading in Eric Clapton's autobiography (which might or might not be an accurate retelling of course) that the original plan for Derek and the Dominoes was to name them "Del and the Dominoes" and basically hide the fact that he was the guitarist since he was tired of all of the attention. According to him, "Derek" was a slip of the tongue from someone on stage one night, and the record label eventually decided to try to capitalize on his hype by marketing the fact that he was behind it.
- bspammer 3mo agoListening to the podcast linked elsewhere in this thread, it sounds like he’s not at all reached the level of financial independence to indefinitely fund future projects. In fact the only game that went moderately viral (Opus Magnum) is not owned by him at all. This is really disappointing to me as many of his games are some of my favourite games of all time and I assumed he’d be set for life off them. I guess the target audience is just too small.
- BretonForearm 3mo agoIf I was Notch I'd send a meagre 10 million or so Zach's way out of gratitude. Karma is a thing.
- Cthulhu_ 3mo agoI wouldn't be surprised if they rejected it (if it were to happen), Notch is a horrible human being, only coming out as such after he sold his company. Microsoft mostly scrubbed his name from Minecraft besides one mention in the credits, and seem to have distanced themselves from him entirely, including not even inviting him for the game's 10 year anniversary celebration.