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Thanks for the feedback, the par is set based on the level, not the absolute best that can be achieved. I added 4r specifically as an example to get across bein
by marcusmichaels 3mo ago
Thanks for the feedback, the par is set based on the level, not the absolute best that can be achieved. I added 4r specifically as an example to get across being able to change multiple characters such as XXXX to YYYY.
Though I’m aware some keyboards might not be fully compatible yet so I’ll work on adding wider support.
EDIT:
You’re right, I loosely included r but it’s not technically “motion”
- greengreengrass 3mo agoThanks for following up! I had another play and I see what you mean about par, makes sense. It would be great if the 4r perhaps isn't introduced until the game gets into the later stages of editing buffers – I think that would avoid repetitively introducing the same ideas before they can really be used. Nice work though and nice idea.
- marcusmichaels 3mo agoI agree, will update it, thank you!
- jagged-chisel 3mo agoButting in to add: I'd prefer vim features always be available even if not yet introduced - you don't have to mention the existence of 'r', but keeping it available to my vim habits will cause less frustration to the experiences vimmer.
- marcusmichaels 3mo agoI’ll add that in. Makes sense!
- merganser 3mo agoGreat game! Minor issue, the ^ isn't working ABNT2 keyboard on Linux (tested in both Chrome and Firefox). We need it in level=1-5.