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Tech development != tech tree, history is nonlinear and ecological. Linear, unlockable "tech trees" are an ahistorical fantasy necessary to make some video game
by tech_ken 3mo ago
Tech development != tech tree, history is nonlinear and ecological. Linear, unlockable "tech trees" are an ahistorical fantasy necessary to make some video games fun and digestible. Applying them to the real world is like trying to win a war by replicating the Battle of Helm's Deep or something.
- rayiner 3mo agoI’m not saying it’s literally a tree. My point is that we need vastly more power to upgrade to the next level of civilization.
- tech_ken 3mo agoRight but “upgrading to the next level” is exactly the type of cognitive error that I’m against, it’s forward-looking Whig history. There is no “levels” of civilization, there’s only the arrangements we have now and the ones that will occur in the future. Maybe those arrangements will have different pros and cons than we have now, maybe they’ll have more sophisticated engineering practices, but there’s no objective “development score” that is being maximized it’s just more humanity.
- fc417fc802 3mo agoIt's an abstraction, not an error. Naturally you might or might not agree with any individual's underlying metrics, and them with yours.
- tech_ken 3mo ago> It's an abstraction, not an error. Extending an abstraction beyond its expressive capabilities is an error IMO.
- pfdietz 3mo agoHow do you know nuclear is even on the "tech tree", rather than being a blind alley? Isn't this argument just assuming what you're trying to show?