6 ms·
APL game engine is indeed an unusual thing. I don't know much about APL, and never used it (toyed with J back in the days though). I am really interested in the
by Vedor 3mo ago
APL game engine is indeed an unusual thing. I don't know much about APL, and never used it (toyed with J back in the days though). I am really interested in the development process and the challenges posed by using APL for that kind of project.
Also, I really appreciate that the ReadMe file doesn't try to sell this project as something more than it actually is - a buggy passion project. Such honesty is, I feel, relatively rare nowadays.
- renyicircle 3mo agoThe author has written two blog posts about their game (the latter is more about APL than the game itself though). You may find these interesting https://homewithinnowhere.com/posts/2026-03-06-voxel-game.html https://homewithinnowhere.com/posts/2026-03-06-voxel-game.ht... https://homewithinnowhere.com/posts/2026-05-10-one-line.html https://homewithinnowhere.com/posts/2026-05-10-one-line.html
- DrewADesign 3mo agoIt’s crazy what people make games out of. When I was in a game design university program, one of my classmates used to make complete games (including a JRPG style adventure game) using excel formulas. Not even VBA, which would still be insane… just a bunch of formulas.
- threethirtytwo 3mo agoIs this what programming has become? We no longer admire the technical achievement itself and we only admire honesty. Because any technical achievement is easily replicated by AI.
- CamperBob2 3mo agoI wouldn't agree that "any technical achievement is easily replicated by AI," but porting software from one language or platform to another certainly qualifies. Who cares if something is written in Rust or APL or whatever? If you don't like the language it's written in, just ask for a rewrite. (That said, LLMs don't tend to be hip to Brainfuck, so I'd steer clear of that one.)
- nextaccountic 3mo agoAPL is sufficiently different to Rust that a direct port is less viable Rust programs usually have very deep dependency hierarchies, a gamedev project can legit have 500+ dependencies. It makes no sense to port them individually (though maybe LLMs actually make this dumb approach viable) APL programming.. isn't like that. It isn't just a different language, it has a different shape Rust and Javascript are interchangeable in some domains (and not interchangeable in others). You can convert between them more or less automatically But APL? You would need some taste to implement in APL what the game needs, even if the actual coding is done by a LLM