5 ms·
EGS has yet to reach the feaure parity of Steam from 15 years ago.
by Banditoz 3mo ago
EGS has yet to reach the feaure parity of Steam from 15 years ago.
- simoncion 3mo agoAs a user of both EGS and Steam, the one thing that EGS doesn't have that Steam does is multi-threaded downloading. Steam can saturate any connection I've thrown at it, whereas EGS gets a few-hundred mbit/s and saturates a single CPU while doing it. Perhaps game devs get a whole bunch of "gee whiz" features from the Steam Platform that Epic Games doesn't provide, but I -personally- couldn't care less about those.
- fc417fc802 3mo agoYou don't need multiple threads to saturate a gigabit connection. Even many embedded SoCs can do it. That said, Steam has a rather absurd CDN.
- simoncion 3mo ago> You don't need multiple threads to saturate a gigabit connection. Even many embedded SoCs can do it. What I've observed is * when Steam downloads are in progress, between four and nine logical CPUs worth of processing power on my 32-way Threadripper are being used and zero logical CPUs are running at 100% * when EGS downloads are in progress, exactly one logical CPU on that Threadripper is pegged at 100% It's true that you can do gigabit downloads without having a multithreaded downloader. [0] But it seems to be true that the two biggest PC-game-store clients absolutely cannot... for whatever reason. Given the prevalence of gaming machines that have CPUs with four or more logical CPUs, I expect it's not really worth the effort to make whatever Steam is doing single-threaded, or whatever single-threaded thing EGS is doing fast enough to saturate a 1gbit+ download. [0] One widely-deployed example would be SSH/SCP.