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some weeks ago I made a Gameboy emulator from zero in rust and then exported it to wasm https://holy-lake-f6df.sdreyesg.workers.dev/ https://holy-lake-f6df.sdr
by itsthecourier 3mo ago
some weeks ago I made a Gameboy emulator from zero in rust and then exported it to wasm
https://holy-lake-f6df.sdreyesg.workers.dev/ https://holy-lake-f6df.sdreyesg.workers.dev/
took me 3 hours with Opus. Opus knew the whole ISA, clock, bus quirks, etc. from their training without any external docs
- mathgeek 3mo agoLikely because all of the external docs were already in its training set.
- tripplyons 3mo agoYes, this project was made in around 15 hours of Codex.
- itsthecourier 3mo agohow much docs did you need to supply?
- BearOso 3mo agoAlternatively, you could have downloaded an existing one. What you did is just a roundabout way of acquiring one of the many WASM Rust GB emulators in the training set. Except it probably now has several problems from reconstruction. You didn't learn anything new from the process. It's just wasteful in several ways.
- itsthecourier 3mo agobro, I learned a lot, I did it step by step and discussed everything with Claude, then used the knowledge to build an emulator at work for a rtos machine (WIP)