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Yeah, EA open sourced their STL, although now that C++23 is supported (aside from on MSVC? Still not flat_map there?!?) there is some replication in the STL. N
by tarnith 3mo ago
Yeah, EA open sourced their STL, although now that C++23 is supported (aside from on MSVC? Still not flat_map there?!?) there is some replication in the STL.
Not uncommon for audio companies to also write their own containers and internal STL for ex. plugins as well.