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Performance should not be priority #1. Security should be. Why do we slow down all CPUs to prevent SPECTRE attacks yet continue to write in C? As rav1d shows, t
by dcsommer 4mo ago
Performance should not be priority #1. Security should be. Why do we slow down all CPUs to prevent SPECTRE attacks yet continue to write in C? As rav1d shows, the perf loss is far less to migrate from C to Rust than it is to apply SPECTRE mitigations, and adding a sandbox around a memory-unsafe codec is going to be way more expensive again than using Rust code to start.
- cogman10 4mo ago> As rav1d shows rav1d is not a full rewrite of dav1d to rust. So it really doesn't show that. It's currently C + rust + asm. I don't think we can say anything about what this does or does not prove about the performance of safe code. > Performance should not be priority #1. Security should be. Entirely depends on the application. The reason rust has `unsafe` is because there's some situations where performance needs to preempt potential security problems.
- dcsommer 4mo agoCodecs are difficult and expensive to develop. Therefore they get reused in many contexts, including security critical ones. Sandboxing is shown over and over to not be a great security solution, so what this means in practice is that security-critical software that needs software decoding get pwned because software engineers don't care to prioritize it in the first place. Why shouldn't safety be the default? If you really want to, it wouldn't be too hard to maintain a patch on top of rustc to drop the bounds checks if you want to compile object files without them. Software decoding has a safety culture problem, and we need to talk about it.
- cogman10 4mo ago> Why shouldn't safety be the default? Because safe code isn't fast enough to decode live video. > If you really want to, it wouldn't be too hard to maintain a patch on top of rustc to drop the bounds checks if you want to compile object files without them. Yeah, but then you are undermining safety in a critical way that does lead to security vulnerabilities (buffer overflow). And you are also now maintaining and requiring other devs for a project to use a custom version of rustc. That's certainly part of the reason that's simply not happened. But another major part of it is that encoders end up with a lot of custom ASM regardless. That custom ASM is going to be where vulnerabilities end up. You don't really escape that by using rust. If you are already abandoning where you critically need safety the most for performance, then why pick a language that additionally penalizes you for using unsafe constructs? > Software decoding has a safety culture problem, and we need to talk about it. Compilers and languages have an optimization problem that we need to talk about. SIMD optimizations remain a very hard thing for compilers to get right. We should talk about what it'd take to make compilers better and the reasons for why codec devs need to drop down to asm instead of using a high level compiler. There might not be a solution to this problem, there are reasons for it.
- Dylan16807 4mo ago> Because safe code isn't fast enough to decode live video. I strongly doubt that. And if any implementation of AV2 can be "fast enough", then there should be no question at all that we can write "fast enough" safe decoders for every other codec. Absolutely no way safe code is inherently that much slower.
- cogman10 4mo agoShow me the AV1, H.265, or even H.264 decoder that doesn't ultimately rely heavily on hand written assembly to achieve "fast enough". You can doubt all you like. Ultimately, there's a reason why dav1d includes hand coded SIMD for common platforms. It's simply impossible to get a compiler to emit something like this [1]. [1] https://github.com/videolan/dav1d/blob/master/src/x86/ipred_avx512.asm#L1297 https://github.com/videolan/dav1d/blob/master/src/x86/ipred_...
- Dylan16807 4mo agoIs it simply impossible to get compiled code within a factor of five? That claim needs strong evidence. More importantly, if you can show that your assembly code isn't altering pointers it shouldn't alter, and isn't going out of bounds on its reads, you're most of the way to having assembly in your verified safe code. And rough bounds checking with padding can as cheap as a bitmask.
- cogman10 4mo ago> Is it simply impossible to get compiled code within a factor of five? That claim needs strong evidence. 1. I didn't make that claim. 2. A negative assertion doesn't require evidence. If I say "this is impossible to do" the burden to disprove me is showing it's actually possible. You can't prove a negative. For example, if I say "the tooth fairy doesn't exist" I don't need to provide evidence of the tooth fairy's non-existence. If you disagree, you need to provide evidence to the contrary.
- 4mo ago
- imtringued 4mo agoWhat's supposed to be the big source of unsafety in codecs though? Feels like the problem here is that C developers are ruining the reputation of C with their garbage code. Bounds checking as a source of slowdown is overrated in a niche where you're working on fixed size blocks. It feels like the C developers are getting the parts outside the ASM kernels wrong.
- cogman10 4mo ago> What's supposed to be the big source of unsafety in codecs though? Hand written assembly. It's quite easy to accidentally start reading or manipulating a block of memory you didn't intend to when doing complex SIMD transformations. > Bounds checking as a source of slowdown is overrated in a niche where you're working on fixed size blocks. I think you don't really understand how codecs work. It is not uncommon for a transformation like `a = b[c[i] * 3 + offset];`. There's no way for a compiler to omit the bounds check because it can't prove the contents of `c` aren't going to exceed the bounds of `b`. This isn't a "crappy C developer" problem. This is a "There isn't a language that does a great job at capturing high level SIMD expressions" problem.
- Const-me 4mo ago> Performance should not be priority #1. Security should be. For a web browser, or a server in a bank, sure. For anything else, questionable. > adding a sandbox around a memory-unsafe codec is going to be way more expensive In modern world, overhead of strong sandboxes is surprisingly small. A nuclear but most reliable option is hardware assisted VM. On modern computers with SLAT and virtualized IO the overhead for most use cases is negligible. If you want something lighter weight, can use a multi-user nature of all modern OS kernels and isolate into a separate process with restricted permissions. Sandboxing overhead is approximately zero.