5 ms·
Nice writeup. One thing worth adding to the limitations: without vorticity confinement, the Gauss-Seidel projection step quietly dissipates the small-scale curl
by nryoo 4mo ago
Nice writeup. One thing worth adding to the limitations: without vorticity confinement, the Gauss-Seidel projection step quietly dissipates the small-scale curl that makes smoke look like smoke.
The 2001 Fedkiw/Stam/Jensen "Visual Simulation of Smoke" paper added it back as a correction force for exactly this reason. At N=16 it doesn't matter much because the grid itself can't represent fine vortices, but the moment you crank N up the missing confinement becomes visible.
- myzek 4mo agoThank you, that's good to know when I try to move this to a Compute Shader and try to make it part of a game in the future