9 ms·
> What is fun? > Here is a list of things that make a game of Magic The Gathering fun to us. > No Discard. It sucks to have no spells to play. > No Land dest
by Pikamander2 4mo ago
> What is fun?
> Here is a list of things that make a game of Magic The Gathering fun to us.
> No Discard. It sucks to have no spells to play.
> No Land destruction. It sucks to be unable to cast spells.
I've always enjoyed these kinds of house rules that let you customize TCGs to your own liking.
A while back, I bought a bulk box of common Pokemon cards and put together some decks where I limited the cards to basic or stage 1 Pokemon, no high-impact coin flips, and a single EX card per deck. I found that setup to be more enjoyable than the official format.
- belval 4mo ago> No Land destruction. It sucks to be unable to cast spells. I have yet to find someone actually running land destruction in their deck, it's such a hated mechanic.
- CuriouslyC 4mo agoThat's because WOTC's balance team makes it bad on purpose. Most land destruction is either hilariously overcosted or limited to nonbasics.
- rcxdude 4mo agoThere should probably be more nonbasic land hate, though. Lands decks can be pretty hard to interact with.
- vunderba 4mo agoI had a friend back in 4th Edition who ran a blue/black deck stuffed with counters and discard stuff like Counterspell and that damn Hypnotic Specter, a flying creature that made you discard a card every time it hit you. And not just a card: A CARD AT RANDOM. We used to joke about how obnoxious a Specter equipped with a Viridian Longbow would be.
- The-Bus 4mo agoTurn 1 Swamp, Dark Ritual into Hypnotic still a magnificent play and one that used cheaper cards in its time (vs. a Mox or something similar).
- mlmonge 4mo agoI've always enjoyed developing custom rules to existing games. I could easily start rambling here of my assorted inventions. One of my favorite means of playing MTG: the Hearthstone variant. This pretty much involves taking your constructed deck and removing all lands to a separate shuffled deck. Play proceeds as usual but with an additional step of drawing 1 land directly to the field. This means that by turn 7, you have 7 land available. I suspect I'm not the only one who's thought of this, right?