5 ms·
Fighting games usually run peer to peer either with deterministic lockstep or rollback both of which are managed on the client. For actual gameplay at most ther
by meheleventyone 4mo ago
Fighting games usually run peer to peer either with deterministic lockstep or rollback both of which are managed on the client. For actual gameplay at most there’d be a relay as a server. But almost certainly a bunch of ancillary services to support matchmaking and so on.