5 ms·
Ever work on a AAA game?
by nfg 4mo ago
Ever work on a AAA game?
- Mashimo 4mo agoThat probably mostly assets, no?
- maccard 4mo agoMy last project was about 400Gb, and probably 2M lines of C++. The days size is mostly assets but there’s still a lot of code.
- qznc 4mo agoProbably, but you want to version control assets too. People usually mention git-lfs at this point, but that is always annoying to use in practice. There is also shallow-clones and sparse-checkouts, but these only mitigate the problem as there is no way around cloning at least one revision completely with git.
- j_w 4mo agoEven a large AAA game should be able to be cloned to a machine. You don't need to clone history, just use --depth to specify the number of commits you want. Obviously a 20 year git repo with all commits is going to be massive, but you don't need that locally. Also, it seems like it would be reasonable for a AAA game to version control assets separately from code.