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Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game
by binary0010 4mo ago
Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.
- frakt0x90 4mo agoIs this a troll comment? I don't see where the author used AI to generate the code and if you don't see the point of experimenting with technology, you're on the wrong website.
- binary0010 4mo agoYou really don't see where the author uses ai? Pretty much everywhere, all the docs, the overview of the project, a LOT of the code is obviously primarily ai written, etc.
- sandoze 4mo agoSo the author used the latest and greatest development tech to create a unique little demo in their custom language. I'm unsure your point. You know what I don't use to program with anymore? Punch cards and Borland C++. The industry has evolved for better or worse.
- binary0010 4mo agoWhat are you going on about? No idea what you think you are arguing. Are you in the wrong thread? I said I don't get why people keep posting essentially vibe coded game clones... I get bored checking out GitHub projects on HN that are doing absolutely nothing new and are essentially baby projects made by Claude on a weekend, and terribly architected to boot. Cluttering the feed.
- marcingas 4mo agoFWIW it's a good fuzz test for the interpreter ;)
- marcingas 4mo agoI see your point but I like to think it's not as sloppy as you'd expect. This one is written in a programming language I've been making since 2021 and it's not a direct Brogue clone despite its looks.
- postalrat 4mo agoConsider them prototypes. Like the games submitted to game jams.
- Andy_Donner 4mo ago[dead]