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I have struggled to get this project working on non-Windows. It just hangs and crashes no matter what I do or try on Linux/Mac. It's a very Windows-oriented pro
by freeqaz 4mo ago
I have struggled to get this project working on non-Windows. It just hangs and crashes no matter what I do or try on Linux/Mac. It's a very Windows-oriented project that's slowly losing the shackles right now.
- eahm 4mo agoNot gonna lie, some tables require way too much work, every software today wants you to be an engineer with 20+ years of some specific experience, what about just double click and let me play the damn game?
- mrandish 4mo agoYeah, I hear you but as I mentioned in my reply to your other post there is a long-term silver-lining to having a bit of onboarding complexity. I think it's a big reason the VPin community is well into its second decade and still full of passionately committed contributors freely sharing awesome stuff. If you want drive-by casual pinball there are reasonably-priced pinball systems on PS5/XBox/Switch and Steam that are quite good. While VPin has gotten much easier in recent years, it's still a hobby that requires active engagement. VPin rewards that effort by enabling unbelievably high-quality, flexibility, customization, community enhancements and an ever-growing library of amazing content that'll take years to explore. I think the mismatch is when people see all these awesome pinball games "Fer Free!" and assume they're going to click Install and be playing in a couple minutes. I tell my friends to expect at least a half-hour before first play - and that they'll have to read and follow a couple pages of good (but not perfect) instructions to understand and configure a few different tools. If you want things to work reliably: * Stick to only Visual Pinball (not older emulators like Future Pinball). * Install it with Pinup Popper and set up your screen mapping and controls based on one of the standard default configs. * Run tables released or updated relatively recently (3 yrs or so). * Run tables from well-known release groups and authors (like Visual Pinball Workshop). * Wait to run newly released tables until they've been out a month, have >200 of downloads and >20 positive reviews. * Don't run add-ons which mod tables until you're experienced. And once you're past the install phase and have a bunch of tables fully working with all the bells and whistles you want, there's a new tool called VPin Studio that's great for maintaining your VPin system https://github.com/syd711/vpin-studio https://github.com/syd711/vpin-studio. Re Linux: I've only ever run VPin on Windows. I've seen posts from happy people who run it on Linux so apparently it can work very well but cross-platform is newer so there's less info on it. On Windows getting a full VPin install working is just a little cantankerous but no worse than you'd expect when you realize it's several open source hobby projects which pass data in various ways and aren't usually directly tested together.
- eahm 4mo agoNice thanks, I might check all this again later.
- Sophira 4mo agoIt works fairly well for me in Linux on WINE, even with Visual PinMAME. I believe I used the all-in-one installer (vpx7setup.exe, although there's a later version now). My GPU is an AMD Radeon RX 6600 XT, if that makes a difference.
- bsimpson 4mo agoI'd be curious to play a VR table, but the amount of tinkering required exceeds my curiosity.
- luqtas 4mo agohave you followed their build instructions? https://github.com/vpinball/vpinball/blob/standalone/standalone/README.md https://github.com/vpinball/vpinball/blob/standalone/standal... last time i tried on Debian it just worked... their developer testing app also works flawlessly on Android. Arch Linux has an AUR package with the last git and i updated it yesterday and played a bit before bed