9 ms·
Thank you - you're right, it must have been when I removed the background surrounding the logo, I did it on a colour not the area and missed that the hull was t
by pinchydev 5mo ago
Thank you - you're right, it must have been when I removed the background surrounding the logo, I did it on a colour not the area and missed that the hull was the same shade. I'll fix that :)
I'll play with cruiser sprite too, if you're curious this is how I save them:
frigate: [
"................",
"................",
"................",
"...kkkkkkkk.....",
"..kHHHHHHHHkk...",
".kHgGGGGGGGgDkk.",
"kHHgwGttGttwgDkk",
"kHHgGGGppGGttgDk",
"kHHgGGGppGGttgDk",
"kHHgwGttGttwgDkk",
".kHgGGGGGGGgDkk.",
"..kHHHHHHHHkk...",
"...kkkkkkkk.....",
"................",
"................",
"................",
],
- vunderba 5mo agoNice~ I used to do something similar back when I made little games in BASIC using blocks of sequential DATA keywords to visually represent on/off pixels for the various sprites.
- pinchydev 5mo agothat brings back painful memories of typing lines and lines of DATA keywords from library books into GW BASIC..... I'm an embedded engineer, so it's how I would encode a sprite for displaying an LCD character, it seemed natural to do it this way! ETA: I've fixed the image transparency and the frigate sprite is less fat, thanks!
- vunderba 5mo agoVery cool. It’s been a while, but years ago I remember using a nice little tool that somebody had made that let you export BMP pictures to an array you could drop into an Arduino C program for displaying on an RGB LED matrix.