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As the final and last surviving dev of eqclassic I found this interesting, but expected more story meat on how tools were used and the overall process. Neverthe
by MacNCheese23 4mo ago
As the final and last surviving dev of eqclassic I found this interesting, but expected more story meat on how tools were used and the overall process. Nevertheless, a nice read.
I didn't have an LLM back then but also at least some debug symbols from a powerpc binary that was 3 years in the future, it helped a bit.
Some of your file names seem eerily familiar like packet_handler and entitylist :D
The final frontier is basically having a perfect netcode before polishing up the rest, but that was already a waste of a couple 100h so far.
I only glanced over the source a bit, but it does not seem like some reliably mechanic on top is used because its TCP all the way down? Interesting... if thats the case - it seems like a "slow" choice for an MMO back then.