5 ms·
Really impressive that this runs entirely in the browser with no native plugins. Is there a rough estimate on how many rigid bodies it can handle before framera
by jmrgz 5mo ago
Really impressive that this runs entirely in the browser with no native plugins. Is there a rough estimate on how many rigid bodies it can handle before framerate drops significantly?
- juretriglav 5mo agoI managed to run the 64k block example, i.e. 64 10x10x10 stacks at about 40 fps a little while back, before I included the joints and springs support in the solver, so I'm positive that number can be made to run smoothly in real-time if you're laser focused on rigid bodies and optimize the pipeline specifically for it. With everything enabled though, I think about 10k bodies is the reasonable limit on my M3 Max. I do want to attack performance next, since I was mainly focused on stability and good support for various modes of physical interactions.