7 ms·
Never worked with it myself but I've always heard the people who do describe it as Unreal c++ because to them it's completely different than regular c++ and thi
by AppleBananaPie 5mo ago
Never worked with it myself but I've always heard the people who do describe it as Unreal c++ because to them it's completely different than regular c++ and this must be one of the reasons why
- PacificSpecific 5mo agoThat's pretty much correct. I kind of have to switch to "unreal c++" context whenever I'm working in it. They have their own standard library etc
- rustyhancock 5mo agoDon't forget if you make the editor access a nullptr it'll probably crash and take out any unsaved changes to blueprints!