6 ms·
Funny because I rewrote a bad port of dragons lair for a custom console with a tiny engine and huge dataset relatively, each frame having one "if press X goto f
by makapuf 5mo ago
Funny because I rewrote a bad port of dragons lair for a custom console with a tiny engine and huge dataset relatively, each frame having one "if press X goto frame Y" instruction.
- hcs 5mo agoI phrased that badly, Dragon's Lair was the example of low process intensity.