6 ms·
It isn't web based? It's a set of Lua scripts that run locally
by small_scombrus 6mo ago
It isn't web based? It's a set of Lua scripts that run locally
- squeaky-clean 6mo agoThey are saying web based solutions often out perform LÖVE, even though you would expect the opposite because LÖVE doesn't have the bloat of a browser engine.
- usrnm 6mo agoBrowser engines are probably some of the most optimized pieces of software in existence, so it doesn't surprise me at all.
- wiseowise 6mo agoExplain this to electron haters.
- krapp 6mo agoBrowser engines are optimized for displaying web pages, not for applications. 60MB+ for a calculator is not optimal.
- hu3 6mo agoexplain that to my webgl TypeScript browser game running at 180+ FPS while rendering a large RPG tiled world with infinite procedurally JIT generated biomes, with heavy processing delegated to webworkers.
- krapp 6mo agoAs you aren't posting code or stats I can't say much, but I'd bet a native app would still be smaller and more efficient, since you have to wrap what you're doing in an entire Chromium instance and deal with a web stack designed for documents, which is definitionally less efficient than a native alternative. Tiles aren't exactly cutting edge technology. "Heavy processing delegated to webworkers?" That just sounds like threads but worse.
- hu3 5mo agoyep, native is faster for sure. but webgl + web workers is good enough these days. I can't share code sorry, the project got big and I have commercial plans. But you can tell Gemini 3.1, Opus 4.6 or GPT 5.4 High to generate a demo and they do a decent job most of the times. that's how I got started, seeing how it was possible to have good game performance with multi threaded workloads on a browser.
- wiseowise 5mo agoNobody ever said in the thread that web is the most efficient platform, stop with your “designed for documents” trauma already.
- krapp 5mo agoThe first post in this subthread was literally a statement that "A web-based solution is usually better performing, despite all the bloatware necessary." And you literally joined in to support that assertion against "the Electron haters." And it isn't trauma, it's literal fact. Electron isn't used because it's technically superior to native applications, it's used because web devs are a dime a dozen. It's popular for business reasons, not technical reasons. It works "well enough," but only because computers are really fast but there's only so much slack an OS can take up when even parts of it are Electron apps, and probably vibe-coded to boot.
- sph 5mo agoMeanwhile that same computer could probably run Counter Strike at 400 FPS.
- QuadmasterXLII 6mo agostep 1 htop there isnt step 2, explain is over
- CyberDildonics 6mo agoLove2D uses Luajit and directly calls established game libraries. The CPU usage should be far better for 2D games, luajit is faster than a browser's javascript jit. You can also create single exe games that are a few megabytes and not a few hundred megabytes.
- sph 5mo agoOptimized abstraction layer is still an abstraction layer. The web is like two or three of those.