7 ms·
I was pretty disappointed with how Factorio reworked how fluids worked in the expansion. The old system had its quirks and the new system is obviously more perf
by plopz 6mo ago
I was pretty disappointed with how Factorio reworked how fluids worked in the expansion. The old system had its quirks and the new system is obviously more performant, but it throws realism out the window which is a bummer.
- Starlevel004 6mo agoThe old system was nonfunctional and any base that used lots of fluids (like modded ones, or new space age ones) were constantly running up against nonsensical mechanics.
- Cpoll 6mo agoI don't miss it. I also found Satisfactory's old fluid system (with concepts like sloshing) wildly unintuitive. I'll go so far as to say that accurate fluid dynamics is detrimental to any game that's not about beavers and water table management.
- rkagerer 6mo agoThat's the second time I heard the beaver game come up here... Guess I really ought to try it!
- Linosaurus 6mo agoIt’s rather neat, and recently hit 1.0. That game, Timberborn, shares some design elements with roller coaster tycoon. A block based 3d world they can be modified by the player. Units walking around on player defined paths, with their mood influenced by pretty bushes. But there are no obvious performance considerations like in the article.