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Very interesting. Have to admit, I assumed Godot was just out of the realm of agentic dev. I decided to actually build a game a few months ago, and went with Ra
by c0m47053 6mo ago
Very interesting. Have to admit, I assumed Godot was just out of the realm of agentic dev. I decided to actually build a game a few months ago, and went with Raylib (with C#), and it worked out pretty well (https://github.com/alexwlsnr/neo-arena https://github.com/alexwlsnr/neo-arena)
I had assumed with the complex mix of scripts and the scene graph in Godot wouldn't be a good fit (personally trying and failing to make games in it by hand in the past may have been a factor)
Perhaps I'll give this approach a go if inspiration strikes!