4 ms·
It had to be written in C# in the Unity Engine so it's kinda slow. The other issue was that I had no access to the culling system besides just turning it off s
by m_darkTemplar 14y ago
It had to be written in C# in the Unity Engine so it's kinda slow. The other issue was that I had no access to the culling system besides just turning it off so every object in the scene is rendered every frame.
I think the limitation would be on the GPU side, or at least it was on the system I was testing on.