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This is the first time Dreamcast owners can play it in a more understandable way (and I don't understand why some users are boycotting the translation due to th
by tom___n 6mo ago
This is the first time Dreamcast owners can play it in a more understandable way (and I don't understand why some users are boycotting the translation due to the AI used in the translation work, but that's beside the point). Playing SGGG, we can all see how brave Sega was at the time. I'm still shocked that Sony had such good marketing around the PS2 launch, so users could trust them to wait - and NOT buy - a Dreamcast. The Dreamcast had already great games (Jet Set Radio! MSR! Shenmue! RECV! and many more!), great online features, and its architecture was so well thought out.
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- ndiddy 6mo ago> and I don't understand why some users are boycotting the translation due to the AI used in the translation work, but that's beside the point Segagaga has a ton of obscure, referential, meta humor that isn't easily translated to English. The "cleaned up machine translation" approach means that a lot of this is lost. Looking at some screenshots of the game, the script seems stiff and overly formal, much like how direct machine translation of Japanese text reads. https://bsky.app/profile/did:plc:2jjromh55tf7pp7s4hsvurf4/post/3mfvap2dbu22a https://bsky.app/profile/did:plc:2jjromh55tf7pp7s4hsvurf4/po... Obviously it's better than nothing, but people are pissed off because the "edited machine translation" workflow leads to poor results, not because of some reflexive anti-AI bias or whatever.
- flykespice 6mo agoIs it possible for AIs in the future catch up those gags and meta humor in the language? Could the translation team have done a better job prompting the AI with the current technology? Afaik japanese media (manga) abuse alot the use of puns on its language due to the amount of homonyms on it.
- RobRivera 6mo agoAvante-garde will always be lost on an inferential technology because to 'get it' it needs to be trained on sufficient volumes. 67 67 67 67 67 67 67 67 67 67 Edit: I may not exactly be spitting pearls, but passive downvoting for a genuine take on the matter based on professional experience in AI is a canary gasping for oxygen.
- nekooooo 6mo agoai translations of japanese still miss the point and screw up / hallucinate articles and subjects between passages (switching genders, for instance, 3 times in one paragraph)
- qingcharles 6mo agoThis stuff is really hard to translate. Imagine asking someone to translate 4chan into Japanese. This is ultra-S-tier hard translations. My goal in learning Japanese is the ability to read this kind of in-joke niche sub-culture slang. I'd love to read the original Densha Otoko posts from 2ch. https://en.wikipedia.org/wiki/Densha_Otoko https://en.wikipedia.org/wiki/Densha_Otoko
- RobRivera 6mo agoBased on what I read in the article, MT was used as an experiment and proof of concept, and dedicated translation was done for the full release. Was that not the case? Was the workflow MT -> human translation? If so thats honestly such a lazy followthru given the technical hurdles overcome wrt the font tech
- ndiddy 6mo agoFrom the Github repo (https://github.com/ExxistanceDC/Segagaga-English-Translation https://github.com/ExxistanceDC/Segagaga-English-Translation), the translation went through a process called MTPE (Machine translation, post-editing). This works just like it sounds. The initial translation is done with machine translation, then human translators review and edit the resulting translation to try to correct any mistakes. > What I call the “playtesting translation” — a base translation that allowed the artists and playtesters to get started early and understand what they were working on — was developed using a combination of DeepL and ChatGPT 4o/4.5. That translation then went through a substantial, months-long human translator review. I don't think that the end product feels “machine-translated,” but that’s ultimately for you, the player, to judge.
- jsheard 6mo ago> MTPE (Machine translation, post-editing). This works just like it sounds. The initial translation is done with machine translation, then human translators review and edit the resulting translation to try to correct any mistakes. And the consensus among professional translators is that MTPE only saves time if you're willing to accept a half-assed result. For them to edit MT up to the standard of manual translation takes just as much expertise and effort as translating it manually in the first place.
- vova_hn2 6mo ago> consensus among professional translators [citation needed]
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- nekooooo 6mo agoi don't think the translators had any first hand experience with akiba culture of that time period, nor did they know how to speak japanese to actually research it (and most of those ezweb.ne.jp / imode sites are long gone)
- thiago_fm 6mo agoThe reason the PS2 was successful it was because it was very easy to unblock it and use pirated games. The Dreamcast wasn't as easy as I can remember.
- AdmiralAsshat 6mo agoWhat are you talking about? The Dreamcast didn't even have adequate copy protection. I switched my entire collection to backups at some point to preserve the integrity of the original discs.
- jsheard 6mo agoIt was much easier to pirate games on the Dreamcast - the copy protection was broken to the degree that you could burn a game to a CD-R and have it Just Work without modifying the console in any way. It being both a total piracy free-for-all and also a catastrophic commercial failure doesn't seem to fit what you're saying. Not to say that easy piracy is necessarily a death sentence for a console, the DS succeeded in spite of ubiquitous and cheap flashcarts, but the Dreamcast shows it's not necessarily a path to success either. There are just more pertinent reasons for a system to sink or swim.
- httpsterio 6mo agoLol what? You got it the other way around. Also out of the dozen or so friends in my friend group who had a PS2, none of us had a modded PS2 or pirated games. The PS2 was popular on its own and it wasn't related to piracy.
- tom___n 6mo agoIn models built prior October 2000 - it was very easy, just boot up Utopia loader and then you were able to run any game from CD.
- sumtechguy 6mo agoI think that it was a game player and a DVD player had more to do with the success of the thing. Oh and it plays psx games too. I owned both. The graphics/games were of similar quality. Having a larger game storage gave the ps2 a decent advantage. The dreamcast seemed more interesting. But the PS2 had a better customer feature set.
- whywhywhywhy 6mo ago> boycotting the translation due to the AI used in the translation work Non-AI translators had literal decades to step up and do this and didn't so honestly who cares what they think about it.
- vessenes 6mo agoAs someone who owned a dreamcast and stayed in line all night for a PS2, I can say that the DVD player functionality was HUGE. It was many, many people's first DVD player, and priced so that the game console was nearly 'free' on top of it. The Dreamcast still got played post-PS2 purchase, but not much - fighting games, mostly. PS2's catalog was very, very strong and the combo just dominated.