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As someone from game development, not supporting Vulkan on Android and sticking with OpenGL ES instead is a safer bet. There is always some device(s) that bug o
by viktorcode 7mo ago
As someone from game development, not supporting Vulkan on Android and sticking with OpenGL ES instead is a safer bet. There is always some device(s) that bug out on Vulkan badly. Nobody wants to sit and find workarounds for that obscure vendor.