4 ms·
Thanks! It's fuzzy, but I think it was because I was learning GB assembly while working on shaders in Houdini or something (I'm a tech artist). The two worlds
by otterstack 7mo ago
Thanks!
It's fuzzy, but I think it was because I was learning GB assembly while working on shaders in Houdini or something (I'm a tech artist). The two worlds collided in my head, saw that there's no native multiplication on the GB, and figured it'd be a fun problem.
- Agentlien 7mo agoAs someone with a similar background (graphics programmer) it sure seems like a fun problem. I honestly found the lack of multiplication instruction quite surprising. I did not know that!