9 ms·
I believe you can do regular hard edged intersections. You can see in his operator list some are listed as “smoothSubtract” and some are just “subtract” It’s j
by interpol_p 8mo ago
I believe you can do regular hard edged intersections. You can see in his operator list some are listed as “smoothSubtract” and some are just “subtract”
It’s just easy to do the melding thing with SDFs so a lot of people do it
- rcxdude 8mo agoFrom his description of the approach I suspect its also to smooth over sharp edges that the grid optimization doesn't like so much.