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It really depends on your level - this kind of graphics work is usually learned over many years. Some sources > Math & motion: – The Nature of Code https://na
by sbondaryev 8mo ago
It really depends on your level - this kind of graphics work is usually learned over many years.
Some sources
> Math & motion:
– The Nature of Code https://natureofcode.com/ https://natureofcode.com/
– Coding Math https://www.youtube.com/user/codingmath https://www.youtube.com/user/codingmath
> Shaders / math-based rendering:
– The Book of Shaders https://thebookofshaders.com/ https://thebookofshaders.com/
– Inigo Quilez https://iquilezles.org/ https://iquilezles.org/
> Interactive explanations:
– Red Blob Games https://www.redblobgames.com/ https://www.redblobgames.com/
You can also find some insight into his work process here:
https://x.com/BCiechanowski/status/1387827101294686210?s=20 https://x.com/BCiechanowski/status/1387827101294686210?s=20
Most people doing this level of work built their own tools over time, learned a bit here and there, and kept refining things throughout their career.