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Well, Android runs a javaesque language, and still they had to rewrite... because Mobile isn't Desktop. So not matter what language they choose... they'll have
by Kell 14y ago
Well, Android runs a javaesque language, and still they had to rewrite... because Mobile isn't Desktop.
So not matter what language they choose... they'll have to rewrite for mobile.
- forrestthewoods 14y agoThat's not right at all. If you write a game in C++/OpenGL you can share >95% code across Win7, OSX, Linux, Android, and iOS. Even if you use DirectX it's not hard to write an OpenGL wrapper. More impressively if you use C# you can release cross platform using mono.