8 ms·
This is awesome and exactly what it needs, but good luck creating a language that’s “signal driven” enough to encode it and then send all the possible states to
by aetherspawn 9mo ago
This is awesome and exactly what it needs, but good luck creating a language that’s “signal driven” enough to encode it and then send all the possible states to the client.
If you were able to make it, it would be kind of a Hail Mary moment for making easy server games without the latency.