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And yet, without the software for Linux gaming, there is no Linux gaming. Very hard to falsify such a statement.
by capitol_ 9mo ago
And yet, without the software for Linux gaming, there is no Linux gaming.
Very hard to falsify such a statement.
- pjmlp 9mo agoSoftware written for Windows, running with a translation layer on GNU/Linux.
- graynk 9mo agois there a point somewhere in this statement?
- pjmlp 9mo agoA reality slap.
- graynk 9mo agoSo no point to make then, cool, I can get back to playing games then
- pjmlp 9mo agoMake sure to use MAME as well, those arcade games are also Linux, apparently.
- graynk 9mo ago1. Nobody said anything about Windows games being Linux games. We were talking about Linux gaming, which is gaming on Linux. Which - yeah - emulators also contribute to 2. Above being said, translation is not emulation and has much less overhead So many pointless semantics to dismiss something genuinely good and useful
- 2b3a51 9mo agoNot the parent or grandparent poster and not a gamer. The echo in my mind from the statement was along the following lines: I can do everything at work remotely from my Linux laptop as they use Microsoft365/Sharepoint/Teams/Outlook and all. I can just log in via Chromium and noone knows any different with one exception: the finance portal. I have to be on an employer owned Windows PC to do that one thing as it is the last 'native program' needed. Moral: enterprise-ish stuff is happening via the Web browser. Steam et al financing WINE/Proton and generally hammering all the sharp edges out of the compatibility layer for running Windows software on Linux. Moral: Complex Windows native software can be run under Linux. So, at some point in the future, does Microsoft just phase out Windows? Replace it with a really well engineered Linux with compatibility environment for legacy software?
- graynk 9mo agoGames work just fine through Proton already, except when they require kernel level anticheat. I'm fairly certain OP is just one of the purists who think it's not done "proper" until it's a Linux native port, which I wholeheartedly disagree with.
- pjmlp 9mo agoWhy should Microsoft bother, when they have Visual Studio and Windows licenses that game studios gladly pay for?
- M95D 9mo agoEmbrace, Extend, Extinguish/Exterminate? They already begun the Embrace phase: WSL. The smartest Extend phase they could do would probably be a "Windows" GUI on top of Linux kernel, possibly with some customized locked-down systemd, to replace the aging X and the mess Wayland created. If it gets to be at least as functional as Win11 is, it will instantly wipe out the other two alternatives - Exterminate.
- pjmlp 9mo agoCheck how many Linux contributors are on Microsoft's paycheck, including systemd author and some Rust people also related to Rust on Linux kernel efforts. Microsoft already has their own distro. And they don't need to bother with anything else, Valve with Proton, makes Windows, Visual Studio and DirectX the way to go for the large majority of game studios. WSL on Windows, alongside Virtualization framework on macOS, are the Year of Desktop Linux, regarding the latops I can actually buy on a random shopping mall computer store.
- chrisldgk 9mo agoThe translation layer doesn’t really matter though, does it? If a user installs a game and it runs the same, the user doesn’t care about the translation layer inbetween. If installing and running a game on Linux is the same as running it on windows, there’s no reason to prefer one over the other for gaming.
- pjmlp 9mo agoIt certainly does, because it allows game studios to keep ignoring GNU/Linux, even when they happen to have Android/Linux games written with the NDK, it is a Valve's problem.
- Tom1380 9mo agoWith better performance than on Windows