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I've enjoyed using the C3 language to make some simple games [0] and found it really easy to pick up. The only thing that I got hung up on at first was the temp
by syn-nine 9mo ago
I've enjoyed using the C3 language to make some simple games [0] and found it really easy to pick up. The only thing that I got hung up on at first was the temporary memory arenas which I didn't know existed and ultimately really liked.
[0] https://github.com/Syn-Nine/c3-mini-games https://github.com/Syn-Nine/c3-mini-games
- fatty_patty89 9mo agoI took a look at your github and saw you implemented the same games in multiple languages, which one did you like the most and why?
- syn-nine 9mo agoTo be honest, my favorite language is my own language Tentacode [0], closely followed by my recent experimental language Gar [1]. Tenta is not publicly released yet, but the source can be downloaded on github [2]. I've been experimenting with making games in a bunch of languages to inform the design of Tenta by seeing how much I can strip away and still successfully, efficiently make a meaningful game. [0] https://tentacode.org/docs/language/basic_types/ https://tentacode.org/docs/language/basic_types/ [1] https://github.com/Syn-Nine/gar-lang https://github.com/Syn-Nine/gar-lang [2] https://github.com/Syn-Nine/tentacode/tree/llvm https://github.com/Syn-Nine/tentacode/tree/llvm