6 ms·
Since Doom renders the image with vertical columns of pixels (floor, lower wall, portal if exists continues rendering the other sector, then upper wall then cei
by kvakvs 9mo ago
Since Doom renders the image with vertical columns of pixels (floor, lower wall, portal if exists continues rendering the other sector, then upper wall then ceiling) and since browsers are very good at drawing the sprites out of larger textures... You could send vertical divs shaded with the sector light level and picking the correct textures. Instead of hundreds per column you will have like 5 divs on average per column and they will be textured shaded and scaled by the browser?
- ffsm8 9mo agoI believe he stated in the beginning pretty clearly that the point of this exercise was to stress test the Liveview performance. Making this more efficient would be kinda counter productive
- jasonjmcghee 9mo agoI agree, but it certainly wasn't performant (in the video). I'd be curious to see what parameters are required for a smooth / playable demo. Or am I missing something? (Slow input with no interpolation?)
- andros 9mo agoTo improve fluidity, all you have to do is change the frames per second or the resolution, although the goal is not to make it playable. :D
- andros 9mo agoThat is!
- omoikane 9mo agoI think the proposal here is to optimize for bandwidth by minimizing number of divs, because there are fewer divs per column per frame. It might actually turn out to be more work for the browser because it has to layout the columns with divs that are not uniformly sized.
- oersted 9mo agoAt that point just run the browser on the server and use proper cloud gaming tech to stream the screen and have low-latency interactivity.
- Jare 9mo agoIIRC someone did exactly that around 15 years ago, a game renderer using div strips, first with Wolfenstein and then Doom. It may have been "Jacob Seidelin" who was very active experimenting with early HTML5 tech, but I've lost all links or they've vanished from the web - I only keep two screenshots I used in a lecture back then.
- dentalnanobot 9mo agoWonder if it would be more efficient to use a single-pixel column and then draw the colours with gradient stops?